Session Recording
Journal Entry
Journal Entry - Felix Sable
Krezk, The Last Bastion
The cold here bites deeper than any vampire's fang I've faced, and that's saying something. After what felt like the world's most thorough customs inspection, we've finally made it inside Krezk - the last free stronghold in this godforsaken domain. The walls are forty feet of defiant stone topped with enough hardware to make a pirate captain weep with envy. Ballistas, crude but effective cannons, and enough crossbows to pin a dragon to the sky. These people aren't just surviving - they're preparing for war.
The guards put us through a battery of tests that would make a paranoid investigator proud. Holy water, silver needles, and what I can only describe as supernatural lie detection courtesy of their Paladin knights. Smart. In a place where shapeshifters and undead walk among the living, trust becomes a luxury you can't afford. I barely flinched when the silver touched my skin - Dhampir physiology has its advantages - but Ambition nearly got herself perforated by ballistas for being a walking cursed artifact depot. The woman collects dark magic like some people collect postage stamps.
Barbara was the real concern. The poor kid's been through hell twice over - watching her father's corpse get puppeteered by that bastard Osybus, nearly becoming vampire food herself. When the guards approached with their testing kit, she broke down completely. Can't blame her. Sometimes the best lies are built on foundation of truth, so I told them everything except the part that mattered: her father being possessed, the massacre in Vallakia, losing everything she'd ever known. The knights bought it, chalked up her terror to trauma rather than vampiric infection. Sometimes even Paladins have hearts.
The city itself is a study in controlled chaos. This used to be a military outpost, and it shows - every inch of space maximized, buildings stacked like a house of cards, refugees packed into corners like sardines. It's a jungle of stone and desperation, which suits my line of work just fine. Plenty of shadows to work with, plenty of secrets to uncover.
Our escort led us to Darovich's Inn - and if that's not the most uninspired name for a tavern in a military outpost, I'll eat my investigator's hat. The barkeep proved more talkative than his establishment's name was creative, though. Between free whiskey and war stories, I learned enough to fill half a case file.
General Dmitry Krezkov - now there's a name that carries weight. Old Barovian blood, the kind that remembers when this land had hope. Lost all four of his children to Strahd's particular brand of family planning. The vampire lord doesn't just kill his enemies - he breaks them, piece by piece, child by child. It's psychological warfare at its most sadistic. Only the youngest son survived, and that was thanks to the Abbot's intervention.
Speaking of our celestial friend, the locals paint him as some kind of miracle worker. Two hundred years in Krezk, never aging, healing entire battalions overnight. Divine power that makes veteran soldiers weep with gratitude. But there's always a catch with beings of immense power, isn't there? The "mongrel folk" he's created are kept separate from the general population, locked away in the Abbey of St. Markovia. "They can become feral," the barkeep said, like that explained everything.
The werewolf situation adds another layer to this already complex web. A peace treaty murdered along with General Krezkov's son, blood feuds spanning decades, and now some wolf named Karol has allied with Ravenloft itself. The timing stinks worse than week-old fish. In my experience, when enemies suddenly become allies, there's usually a puppet master pulling the strings.
But the most interesting tidbit came when Arsinoe asked about the Toranescu family. Recognition flickered in the barkeep's eyes - old werewolf nobility, from what I gathered. If Meriah is connected to these wolves, and we're heading into the middle of a war between Krezk and the wolf tribes... well, let's just say our holy symbol of Ravenkind might be worth more than we thought.
The knight who escorted us stands guard outside like a stone sentinel, waiting for word from the General. No telling when we'll get that audience, but I've got a feeling time isn't on our side. Wars have a way of accelerating, and we're sitting in the eye of a very dangerous storm.
Tomorrow, we meet with both the General and the Abbot. Two powerful figures, each with their own agenda, each holding pieces of the puzzle we need to solve. The General wants to win his war; the Abbot wants to heal the broken. But in Barovia, good intentions have a way of curdling into something darker.
I can feel the weight of secrets pressing down on this place like the endless snow outside. Every refugee has a story, every soldier a scar, every shadow a potential threat. This is exactly the kind of environment where a good investigator either finds the truth... or becomes part of the mystery.
Time to get some rest. Tomorrow, the real work begins.
- F.S.