Session Recording
Journal Entry
Journal Entry - Felix Sable
Krezk, The Last Bastion - The Abbott's Domain
The morning brought cold answers and colder truths. General Krezkov's briefing painted a picture darker than a vampire's shadow - we're looking at a three-front war with Strahd pulling the strings, werewolves sharpening their claws, and time running out faster than blood from an opened vein.
The evacuation mission he handed us sounds simple enough on paper: shepherd a hundred souls from a remote village back to Krezk's protective walls. Simple, except for the thousand werewolves with a taste for human flesh prowling the wilderness between here and there. The kind of odds that make a smart investigator reconsider his career choices.
But it was the personal stuff that hit hardest. Krezkov's lost all four children to Strahd's systematic campaign of psychological warfare. That's not strategy - that's sadism refined to an art form. The General's got revenge burning in his eyes hotter than a forge, and I can't say I blame him. When Ambition probed about his feelings toward the werewolf clans, I caught the subtle tells: the white knuckles, the slight vocal tension, the way his hand drifted to his sword. This man's carrying enough rage to fuel a small war, which might be exactly what we need.
The werewolf situation gets more complicated by the hour. These aren't your garden-variety lycanthropes - they're blessed by Selûne herself, resurrection built into their very souls. Kill them, they come back at the next full moon. The only permanent solution involves silver during a full moon, when they're at their most dangerous. Tactical suicide, in other words. And that's only for the rank-and-file. The clan chieftans, and presumably the Apex, are even tougher. No idea what it'll take to put them down for a long dirt nap.
Then there's Kiril Stoyanovich, the new Apex who somehow unified every clan under his banner. In werewolf politics, that's like herding cats made of razor wire and bad attitudes. The fact that he managed it suggests either unprecedented charisma or something much darker pulling the strings. My money's on the latter - puppet masters seem to be Barovia's specialty.
But the real revelation came when we climbed that treacherous mountain path to meet the Abbott. The man's exactly what he appeared to be two centuries ago - no aging, no change, just divine power wrapped in seven feet of flowing black robes. A celestial playing mortal doctor in the worst neighborhood in existence.
The consecrated ground hit Ireena like a holy sledgehammer. Watching her collapse, blood steaming from reopened bite marks, drove home just how deep Strahd's hooks are in her. Barbara fared better, but that's like saying a plague is preferable to a severed artery - both are going to kill you if left untreated.
The Abbott's confession about the Holy Symbol of Ravenkind changed everything. Two hundred years ago, he used that divine relic to cure vampirism completely. The cost? An entire town wiped off the map when Strahd learned someone had found a cure. Over a thousand innocents murdered because they wouldn't give up the secret. The mathematics of heroism in Barovia are written in blood and measured in mass graves.
Without that amulet, the Abbott can only slow the transformation - three weeks for Barbara, maybe a month for Ireena. It's buying time with borrowed interest, and the debt collector's already sharpening his knives. But it's time we desperately need if we're going to track down the Symbol.
The Abbott's curse adds another layer to this nightmare maze. Divine healing corrupted by Strahd's influence, turning resurrection into biological roulette. The mongrelfolk aren't abominations - they're tragedies, good intentions twisted by malevolent design. Otto at the gate, with his simple loyalty and dog-like devotion, represents everything wrong with this domain: innocence punished, virtue perverted, hope transformed into something unrecognizable.
As the last known possessor of the Holy Symbol of Ravenkind, Mariah Torenescu might be able to help us locate it's current whereabouts. As a werewolf, she's long-lived enough that she might even still be around. Too bad Ambition's attempt to contact Mariah Toranescu failed completely. The sending spell couldn't find her, which means she's either dead or somewhere beyond dimensional reach. Given that werewolves live for centuries and the Toranescu clan was "nearly wiped out" rather than completely destroyed, I'm hoping for the latter. Hidden, not gone. Because if she's dead, our best lead to the Symbol dies with her.
The play is obvious: complete the evacuation mission and pray we can recover the amulet before our friends transform into the very monsters we're fighting. Simple plan, except nothing's simple in Barovia, and every solution comes with a body count attached.
Three days until the storm provides cover for our stealth mission. Three weeks before Barbara transforms completely. A month before we lose Ireena to Strahd's curse. The clock's ticking louder than a terrified heartbeat.
Tomorrow we visit Eugene the smith, stock up on whatever advantages money can buy, and prepare for another dance with death in the wilderness. The werewolves think they hold all the cards, but they've never dealt with investigators who've made careers out of exposing hidden truths.
Time to show them what happens when predators become the prey.